Hey, The SourceRuns Marathon 2018 is now over. Over the last weekend, August 3rd through 5th, we have been streaming speedruns of over 30 games, while also raising a total of $522 for the National Alliance of Mental Illness. We want to express a big thanks to all the runners, donators and to everyone who have stuck around, allowing us all to have a great time. We hope you enjoyed the show. If you have missed any runs, we have made a list of the VODs available on our.
Check it out! See you next year! Is currently underway, and before we go into the big news, I would like to announce that Half-Life 2 Gravity Gun only speedrun is being premiered this Sunday, July 8th at 17:00 UTC, live on our! Don’t miss it! Meanwhile, we have began organizing the annual SourceRuns Marathon this year, which will take place on August 3rd-5th!
We have now opened sign-ups for all runners who are willing to participate in the marathon. Just as before, every GoldSrc & Source game/mod is welcome (and prioritized), but this year we will also be accepting other “non-Valve” games to our repertoire, so do not hesitate to submit them! The sign-up form can be found. The sign-ups will be open for two weeks, closing on July 21st. After that, we will be contacting the runners and building the schedule for the marathon. Keep an eye for any updates being posted here for more details. If you have any questions feel free to ask them on our forums, or find us on our Discord server!
See you soon! Hello everyone! We here at SourceRuns are excited to announce the 2018 Summer of SourceRuns! We can’t wait to show you what we’ve been working on these past couple of years, and will be doing so starting this Sunday, June the 17th with our debut of the Half-Life 2: Episode One Done Quicker speedrun. The Episode One rerun will debut first on, and will later be released on. Come check it out this weekend, then get ready for the release of Half-Life 2: Gravity Gun Only, a speedrun of Black Mesa’s Hazard Course, and Half-Life: Done Enormously Warped! To wrap our Summer of SourceRuns event up, we will be hosting the annual (2018) SourceRuns Marathon in early August!
Sign-ups will be available June 30th. We will be accepting non-Valve titles, but prioritizing Valve titles first. So, don’t be afraid to submit your favorite speed-game! The release dates for these 3 runs will be announced 1 week before going live, so be sure to check our and join our to stay up-to-date, and be sure to look out for any alerts. These runs will release before the 2018 SourceRuns Marathon, and there might even be a chance for a Summer Jump Map Cup! We look forward to showing off what our talented team members over at SourceRuns have accomplished, and can’t wait to get back in the saddle with our upcoming runs!
We’ve got some updates to share with you from the speedrun forgery! Looks like 2018 will be a grand year for speedruns, here’s what we have going on right now: Half-Life: Done Enormously Warped The run is finally finished, clocking in at the time of 06:25.572! The team has been working hard the past few months to get it done after some inactivity. As, the run will now enter the video production stage, which means it will have to be captured, edited and rendered before it’s ready for the public. It will take some time, so it’s best to follow the progress on the run’s Half-Life 2: Episode One Done Quicker Next up, we’ve got Half-Life 2: Episode One Done Quicker!
Most of you probably expected this run to be dead ever since we posted the for it and then went quiet without issuing any further updates. Well, good news: after suffering multiple restarts, it’s finally done too!
The final time is 15:51.959 and the video is currently being worked on. We expect it to be finished before HL:DEW. Half-Life 2: Gravity Gun Only Finally, there’s Half-Life 2: Gravity Gun Only, currently slowly (or quickly!) but steadily making it’s way through d3citadel01. While it’s definitely a run of a non-standard category, it should be quite a show for anyone who would like to see what DWaHMoV 2.0 would be like. Or just how on earth is it possible to beat the game without any weapons but the Gravity gun! Hello everyone, After some thorough discussions with the moderators of GoldSrc games’ speedrun leaderboards over at, we have reached an agreement to ban the usage of the widespread tool “” in speedruns. The reason behind this decision has to do with BXT being an external injectable hack that modifies the game’s integrity in order to simulate a behaviour of certain game versions, i.e.
Running WON version on a Steam distribution of the game. We feel that the usage of Bunnymod XT prevents us from verifying the true legitimacy of the runs, as the game is being modified and is no longer the vanilla game that is being distributed on CDs or through Steam. In other words, WON speedruns should be done strictly on WON version distributions of the game, as doing otherwise can introduce a lot of unknown artifacts that were never part of the original game. From now on, runs of GoldSrc games will have to be done on official, unmodified (vanilla) releases of the game.
In addition, all previous runs using Bunnymod XT will be removed from the leaderboards. We’ve also made some minor rule changes to accommodate things like timing methods, run verification and other things that have relied on the use of Bunnymod XT. Please read carefully through the updated rules section of each game of your interest. We do not tolerate cheating in any shape or form. Anticheat improvements are currently being discussed and worked on for potential future cases. Hey everyone, As you might’ve noticed, we’ve migrated our software to the new and shiny Discourse! This mainly allows us to integrate the forums better into the site, adding the ability to easily discuss each post over at the forums, while also making it more simple for everyone to jump into discussion due to a more simplistic layout.
Go check it out! Since our forums were pretty dead lately, hopefully this will spark up some new discussions. If you have any feedback (suggestions, improvements, bug-reports), let us know!
Just as before, the main place of our conversations is over at our Discord server, which (if you aren’t part of it yet) you can join at Go nuts. Hey everyone! Happy new year! After a pretty successful first edition of SourceRuns Half-Life Jump map cup™ we’ve been trying to organize a second one this past year, however due to lack of good organization it never really happened. Until now, that is! The SourceRuns Half-Life Jump map cup is coming back for a 2nd edition in 2018!
It will take place in February 3rd, starting at 16:00 UTC. Don’t miss it!
Same as last year, it will be a live event that we will stream on our Twitch channel at so make sure to follow that. Map pool This time we’ll be introducing some new maps, though a couple of classic ones have remained as well. bkzjunglebhop. gayl0rdbhop. kzanubis. dydaxnplant.
kzscawatertemple. agtricks. ztricks A package with all the map files is available.
Rules The rules are pretty much the same as last year, with the map picking part being slightly different. The tournament will have a Best of 3 Single Elimination format, with the grand final being Best of 5. Each participant will be able to pick and ban one map out of the pool. During the grand final, each player will only be able to ban one map. All runs are done in a Half-Life multiplayer mod, on a server running HL KreedZ.
The mod has uncapped bunnyhopping and a built-in autojump feature that you will be able to use. In order to allow fair competition, the fpsmax CVAR is capped to 249.5 Using checkpoints and teleports is not allowed, every run has to be a “Pro” run. Abuse of health boosters to gain speed at the start is not allowed. Tournament runs will be 1v1 races. Any kind of scripted sequences are banned, except OpenAG autojump, duckroll, doubleduck and usespam.
agtricks stair climb script is also banned. You are required to record demos during your runs and be able to provide them if requested. Servers If you need a place to practice the maps: Europe server (Stockholm) NA East server: Prize pool We are going to have an open prize pool again, so if you wish, you can donate.
Current prize pool: 356,18€ 1st place winner will receive 70% 2nd place winner will receive 30% Sign-ups Sign-ups are now closed. List of players who have signed up so far is available. Stay tuned for further updates! An was released, allowing runners to save the run data (final timer value, gameover event etc.) inside demos. This means that the runners are no longer required to include a screenshot/video together with the runs when submitting them to speedrun.com leaderboards for GoldSrc games. Therefore, some small rule changes:.
You are now required to use the Bunnymod XT version for speedruns. The bxtsaveruntimedataindemos CVAR must be set to 1 (default value).
You are no longer required to include a screenshot/video when submitting a run, demos are enough. Happy running! Hello everyone, Recently we had a discussion in our Discord server about allowing and disallowing some certain console-exclusive commands that were being used in various speedrunning techniques. The commands in question were:. bxthudviewangles.
bxthudentityhp. bxthuddistance. bxthudorigin. bxthudselfgauss. clyawspeed. clpitchdown.
thirdperson. sshow We held a community vote to decide which commands should be allowed and which ones should be banned, as well as introducing a command whitelist to handle the rule. Another subject that came up was splitting the scripted categories into Savewarp% and No savewarp%. 30 out of 56 runners have voted, you can view the results. All submitted runs are required to follow the. If your run uses a disallowed command it will get rejected, so make sure to update your binds and configs accordingly. If you are playing on a default config, you are good to go.
Every setting available in the game’s menu is also allowed to be used. The scripted category is split into two: one for runs with the Savewarping/Wrongwarping tricks and one for runs without them. Runs have been transferred to corresponding categories. Here’s what happened since July til the end of October: News.
The SourceRuns Marathon 2016 took place in August (12th-13th) with over 35 games ran by the community members, as well as a fundraiser, raising a total of $621 for National Alliance on Mental Illness. A list of all speedrun VODs is available over at the. After the success of the 2016 SourceRuns Marathon, and after many requests for more frequent content over the years, we have started hosting “mini-marathons” every 2 weeks on our, featuring runners in and around the community, and featuring more than just Source and GoldSRC games! If you have ever wanted to get involved with SourceRuns, or just want to show off some of your runs, please contact us directly on the forums, Twitter, or on our Discord , and we’ll be happy to include you in one of our events! This is open to all speedrunners from all communities, so don’t be afraid to submit a non-source game, too!. Traderain made a program to analyze demos and saves from any source or goldsource engine demo or save to eliminate the need of multiple tools. It’s still in heavy development, but you can try it out.
You are now required to provide run demos when submitting your time to GoldSrc game leaderboards on. We have updated our guide to help you set up the game for this rule.
A of Bunnymod XT has been released, adding lots of new useful features. Make sure to update.
Speedruns. premiered live on our Twitch channel on October 15th, followed by a. (two links in this text). by Onin is out! Watch it here. PJC has uploaded a new chapter, beating the old time from the 19 minute speedrun by 5 seconds. shar made a, beating it in 45.18s Videos.
BitRain has recorded two explanation videos for the Half-Life 2: Done Quicker speedrun, covering both Train Station and Canals sections of the game. Check them out.
CRASH FORT uploaded an impressive for CSS, using his own plugin for SourceMod. Chinesesoup using the new Save Warping glitch for the scripted category of Half-Life 1.
A short jump map by executλble. We have just finished the that we’ve been working on for a while now. The speedrun came out surprisingly short – it even beats the legendary speedrun! Yes, that’s correct! The final time for this Half-Life: Source speedrun is just 13 minutes and 16 seconds! Although it’s not really fair to compare the GoldSrc and Source versions of the game, we could’ve never imagined a Half-Life: Source speedrun to ever compete with Half-Life 1, especially back when there were of this game around 6 years ago. The speedrun will premiere live this Saturday on October 15th, 6PM UTC! The runners will also be doing a live commentary after the run, so don’t miss it!
See you there! Following the, rules on our GoldSrc leaderboards regarding verification have been amended. Before this update, demos were barely ever used for “RTA” speedruns (runs that use the loading of saves) because of the setup you had to use. Now, thanks to, you can very easily have your game automatically record demos for RTA speedruns with the new bxtautorecord feature. As we look to improve methods of verification, we’ve decided to implement demo recording as a requirement, regardless of whether you record/stream a video of your run or not. This provides moderators with more analysis options which will in turn make it easier for us to maintain integrity. We are also now requiring runners to provide evidence of their “in-game time” (displayed by BXT’s timer), which means either recording a video/streaming your run, or providing a screenshot of the time after your run is completed (read Griffin’s guide on how to do this).
New rules as displayed on the leaderboards:. Demo submission is required to verify all runs. Even if you decide to record/stream the run you will still need to submit all demos from when the timer starts to when the timer stops. If you do not have video proof of the timer stopping you will need to include a screenshot of your final timer. It has come to our attention that runner ‘‘ has intentionally submitted cheated runs to the ‘Scriptless’ category on the. Rule broken (quoted from ): “Runs done in this category must not use the ‘wait’ command or any scripts, aliases, macros, turbo buttons, hyper-scrolling and so on.“ Methods of cheating included enabling ‘s bxtautojump cvar for frame perfect jump timing, as well as using an in-game script to consistently perform perfect object boosts. All cheated submissions have been removed and ‘newifyy’ has received a 6 month ban from run verification.
More info: Thanks to community members and for their contributions to this topic. UPDATE 08/14: The SourceRuns Marathon 2016 is now over! Over the two days we’ve managed to raise $621 for the National Alliance of Mental Illness, which is almost 2.5x more than our original goal of $250! Thank you for tuning in and for your donations, we hope you enjoyed the show! Look out for a list of highlighted marathon runs in the forums!
UPDATE 08/10: Schedule is finalized, and! The marathon will start at 15:00 UTC and will be streamed on our and channels. Don’t miss it! UPDATE 08/03: Submissions are now closed. The official dates for the marathon are August 12th and 13th.
Schedule is being worked on. It’s that time again, time for another SourceRuns marathon! This year will be the second annual marathon hosted on where Source and GoldSrc speedunners will livestream runs of their game of choice as fast as possible in front of a live audience. The marathon is currently in the planning stage, so we don’t have an official date yet, but it will most likely be sometime after ESA. In the meantime, all speedrunners are welcome to sign up! We accept all games based on the GoldSrc and Source engines, as well as all of their mods!
It’s a good opportunity to show off your skills in that one mod you wished got more attention within the speedrunning scene. Submissions will be open for a week until July 21st two weeks until July 28th. After that, we will pick the most suitable date for all runners and start building the marathon schedule. A follow-up post will go live after the deadline with more details (dates, schedule and so), so stay tuned for that!
If you have any questions, feel free to ask them in the. This is our second community round-up post. In the first one we promised to do these bi-monthly, but since we’ve been very busy (releasing HL2DQer and stuff), we had to delay it until now. A lot of things have happened since then, but we’ll try to cover them anyway! News. As you may have noticed, the forums got a new look and also moved to a new domain at.
A scripted speedrun category was added to the Half-Life Blue Shift leaderboards. There have been some overall rule changes for the leaderboards of most GoldSrc games. As a result, “wait” command is now banned in scriptless runs, a PS2 Category was added for Half-Life, and runs with different difficulties (WON Hard and WON Easy) were merged to a single category (WON).
A major, GAME BREAKING glitch, called “Save Warping” has been discovered by Rama on GoldSrc and Source games with triggerdelaying. BitRain has made a video explaining it. Another good example of the glitch is by YaLTeR. Speedruns.
is out! The run premiered on May 1st on the Games Done Quick twitch channel, following with a brief commentary about the run. Jukspa, Noir, Blizik, Elgu, Icykittenz, Fnzzy and Xeiz complete the entire game with only 15 portals in 13:47!.
Bloodvez has uploaded a segmented speedrun of the well-known Half-Life modification. Check it out!. Jukspa has made an impressive levels!
If you wish to know what happened in this run, Jukspa has also uploaded a explaining it. Rama has also made a, a level that is usually skipped in speedruns. This run follows the SourceRuns Winter Contest rules for this map, which means that getting up on top of the bridge is not allowed. Quadrazid uploaded a short of Opposing Force chapter “Pit Worm’s Nest”. YaLTeR has uploaded a.
Since this is a part of the Half-Life full game TAS project, it’s using the svairaccelerate 100 setting. BitRain has made a, beating it in just 6 seconds. Counter-Strike: Condition Zero Deleted Scenes – by coolkid. Congratulations to nintalal for getting the!.
A short by Elgu, beating it in 35 seconds! In-progress:. Two speedruns of Half-Life: Source have been started! Why two, you might ask? One of them is following the traditional approach, while the other is using the newly discovered Save Warping glitch.
Half-Life 2: Episode One Done Quicker has been restarted once again, and is slowly progressing, currently at ep1c1700. Follow the progress at the. Videos. PJC has made a video explaining everything you need to know about. executλble has uploaded a short video showcasing a. have been edited and uploaded by BitRain. Rama has uploaded an unfinished TAS of the Ravenholm chapter from Half-Life 2.!
Hi everyone, There’s been alot of discussion in our Discord server recently regarding a number of ideas for the future of Half-Life speedrunning and its leaderboards, so today we’ll be bringing these propositions forward to the whole community to decide if they should be implemented. The proposed changes:.
Banning the ‘wait’ command in “Scriptless” runs This topic has been brought up again since the discovery of a new method of CLD (changelevel delay); explanation here: If implemented, current runs using ‘wait’ would remain on the leaderboards as legitimate because up until now using this command has barely saved any time, so current runs are beatable without it. Adding a PS2 category/game Half-Life PS2 runner, SuperFrizzio, has been on our backs about this for some time now, so we figured it was finally time to end the silence and come to a decision ?. Merging difficulties (Easy + Hard in one category) This would mean that the main categories for speedrun.com/hl1 would be simplified to just WON and Steam, with a difficulty variable being added so that ‘Hard WR’ can still be claimed. Get your votes in here.
Hello everyone! Today, we announce the release date of Half-Life 2: Done Quicker; our new speedrun of Half-Life 2 in 40 minutes and 49 seconds! Usually, we don’t announce the release dates of our runs, as we just upload them when they’re ready, but this isn’t any ordinary release.
Before we make the run public on YouTube, HL2DQer will premiere live on the Games Done Quick Twitch. Here’s how it’s going to work: The GDQ staff, in this case Cool Matty, might have a short announcement to begin, but we’ll start with a short explanation of saveloading, save-buffers (aka snail noclip), and j-clip, then premiere the run, hold the commentary, and finish with a Q&A for the runners available during the stream. The event will take place on May 1st, 2016 at 12PM EST, and will last 2-3 hours. Hey everyone! We had an idea of making these bi-monthly community round-ups here in order to let you guys know what’s going on around the community and keep you updated.
News. After a long discussion and some voting on our Discord server, we’ve formed a new category for the Half-Life and Opposing Force leaderboards. From now on you’ll be able to submit runs that use scripts! More details can be found in the categories’ rules.
SourceRuns now has a couple of that you can play on. The first one is a Counter-Strike: Global Offensive server running KZTimer and kz maps. The other one is for a Half-Life mod Adrenaline Gamer. Both of these servers are located in Strasbourg, France. A LiveSplit Auto-Splitter has been released for Half-Life, Opposing Force, Blue Shift and Gunman Chronicles. This allows for automatic timer starting & stopping on game ending, as well as automatic splitting on every game chapter and level. For setup instructions, read the guide.
Half-Life 2: DWaHMoV has reached 1,000,000 views on YouTube! Speedruns. Congratulations to chilinsuch on getting the World Record for Half-Life 2 with the time of 1:21:21.990!. Congratulations to PJC on getting the World Record for Half-Life: Opposing Force in the Single-Segment category with the time of 24:38.880!.
Congratulations to Jukspa on getting the World Record for Half-Life 2: Episode Two in the Single-Segment category with the time of 50:12.370!. Rama has uploaded a, beating it in the time of 5:26. In-progress:. Half-Life 2 Done Quick-er is nearing it’s completion, currently being at d3breen01. However, there’s still video production work left. Videos.
Imanex has uploaded a video, a runthrough of Portal with least in-game steps taken to beat the entire game!. PJC has made a which should be helpful if you want to start running the expansion. Bloodvez has been researching a bunch of strats for Sven Co-op and has uploaded a. Jukspa has uploaded a tutorial for the. Tryedz has made a video, showcasing and explaining all the recent strategies/tricks used in SS/RTA runs. This looks new, doesn’t it?
Welcome to our new website! It’s something we’ve been working for a while. As the name implies, it’s still in beta, and there’s a lot of things that need to be done until it’s complete, but we’ve decided to go live with it anyway. If you dislike the change and/or just prefer the old site, it’s still available over for the time being. Feel free to look around. As you can see, a lot of planned content is still missing, the site loads pretty slow (will be way better later on) and some of the features we want to add are still on their way. Check our to-do list below.
The forums will remain at the same place, but an interface overhaul is planned soon too. Website to-do:. Set-up proper game/engine hubs (65%). Add speedrun pages. Add/finish “Getting started” guides (40%).
Add a Downloads section. Transfer user accounts, for now you’ll have to make a new account. General tweaks/improvements.and whatever we come up with later. We hope to finish these things fairly quickly, if you have any feedback or suggestions, please make a post on the forums or in the new comment section ? Take care! Hello everyone!
As you might have heard there has been quite a bit of discussion about the rules for speedrunning Half-Life 2 and the episodes. This led to numerous arguments which didn’t end up in any sort of consensus, so to solve these issues we held a poll about various things between the people who have done RTA runs in the past 6 months.
The games that are affected are HL2 New Engine, HL2 Old Engine, HL2:EP1 and HL2:EP2. We’re going to go through a transition period of two weeks after which these rules will go into effect on the leaderboards. If you know any active runners who are using the leaderboards then please let them know. The changes to the rules are following:. Menuing and pauses are counted towards the final time. As of right now the Livesplit timer doesn’t automatically count these in so you will have to time these manually from the video and add that to the Livesplit game time if you want to submit a loadless time.
Just upgrade to Livesplit 1.6 and the menus should be timed automatically! No manual timing needed. You can no longer use modifications to your HUD that give you some sort of an advantage. The most common of these was disabling the white flashing while taking damage, which is no longer allowed.
Modifications that clearly give you no benefit at all, like changing the font or altering the credits text are allowed. For HL2 New Engine specifically:. You can no longer use maps from different versions.
Most commonly this was being used in HL2 for using steampipe maps in the new engine unpack. So if you are using the Ghosting Mod or the Source Unpack you’re going to have to update your maps. Here’s a to download the maps, optionally you can also get the as that has this issue fixed. To update your maps just copy and paste the map files to your maps folder. This means that the following things are still allowed:. save deletion.
reload/kill commands. clshowpos. rportalsopenall. save/load bind.
Ghosting mod(provided that you use the 5135 maps). anything else that was allowed before that wasn’t listed above as banned What hasn’t been decided yet is what effect this will have on the runs that are currently on the leaderboards, so if you have any thoughts on that or any questions on the specifics of the rules then feel free to post in this thread.
Quote from: Gocnλk This marathon, which we’re planning to place between the end of ESA (July 5) and the start of SGDQ (July 26), will be a mass-collection of speedruns of all of your favorite (gold)source games, by all your favorite SourceRunners. There will be no donations since this marathon is purely for fun. We’ve finally finished taking submissions and planning the schedule for the event!
The SourceRuns Marathon will take place on July 20th, starting at and will be running till July 21st! Huge thanks to all the runners who submitted the games for the event. The marathon’s schedule can be found here: Some minor changes are possible in case a runner isn’t available or we’re ahead of the schedule and need some filler content. The whole marathon will be streamed on the Twitch channel. So if you would like, you can follow that for updates! It’s been a long wait, 5 years to be precise, but it’s finally here; Presenting Half Life 2: Episode Two Done Quick in 30:36.705 Development of the run started immediately after SourceRuns released Episode One speedrun back in 2010, a small group of runners started routing Episode Two’s maps and eventually doing segments. The run has been in progress for a very long time, lots of game-breaking tricks were discovered that forced the run to be restarted 3 times until being finally finished, saving more than 6 minutes from previous time estimates.
Completed on the initial Orange Box release, Engine 14; Protocol 4104 of EP2 in 441 segments (out of which 194 are save/load segments) by: Jukspa, Matmo, Elgu, S., BitRain, Blizik, Valvinraim and Eidgod Timesheet: Thorough explanation of the run: (All videos come with commentary as a second track). Insane Quality: 1080p (25mbps) –,. High Quality: 1080p (12mbps) –,. Standard Quality: 720p (10mbps) –.
The SourceRuns Winter contest has now ended! The fastest time of the last map, surfriverofflame, has been achieved by sadf – 34 seconds!
It’s been really great seeing the community submit so many demos for our event, some of the objectives were easy, some were hard, but we were mostly impressed by the amount and the quality of your submitted demos! Starting December 10th up until December 26th, runners have been submitting their fast demos of our selected maps and the runners who collected the most points at the end of the contest have won. Grand prize:. 2nd place gets + +.
3rd place will be awarded with +. Here are the winners of the contest: 1st place – 2nd place – 3rd place – Congratulations!
Detailed leaderboard can be found. A video compilation of the fastest runs can be found! We also want to give a big thanks to everyone who participated. Here’s the for you – a drawing of a polar bear by Elgu & exec! We hope you enjoyed this contest, we’re looking forward to do more of these in the future! Happy holidays! Hello everyone!
So, today I wanted to make an important (unrelated to us in anyway due to its age) announcement that we have wanted to talk about for some time, but felt our reputation would be harmed or cause an unnecessary backlash from previous runners. First off, I want to express my gratitude to the runners of HL2DQ.
Their hard work and dedication has brought our community together, and without it, we wouldn’t be where we are today, with 12,000 total forum posts, 10,000 subscribers and 1.7 million views on youtube, and over 300 members on our forums. We really can’t thank you guys enough. However, this does not include the runner, bandit5k. Back in 2009, the new SourceRuns team discovered that HL2DQ was a cheated run, and should not count for any world record.
This discovery is partially the reason DWaHMoV was made. Bandit5k, responsible for 13 segments throughout the run, decided he would take it upon himself to use both timescale, which is very clear in the Ravenholm segments, and, possibly, used different saves in some of the coast segments, which you can see when he has a different speed coming out of the tunnels. Because of his selfishness, he defiled what was an amazing achievement, and completely invalidated all of the runner’s hard work. I apologize tremendously to all the runners who participated in HL2DQ, especially DaleLewill, who has been extremely supportive of our community since we started. Bandit5k has since tried making a comeback to speedrunning, as he joined the hype with Portal 2’s release back in 2011. Inexistence, TYPICAL, and I had to monitor his activity to make sure he would not ruin yet another run. If anyone sees this person trying to participate in any speedrun-related project, please inform the run’s head.
We do not stand for nor tolerate this kind of dishonesty, and we feel responsible for making this aware, as it does reflect on our community. For further proof, please check this video out: (Demos slowed down 30% by Heplooner) (A break-down analysis by BitRain) (Comparison between Real-time and timescale by Centaur1um) Thank you. First of all, let me just happily announce that Jared “Centaur1um” is back in business!
After dealing with stuff in his private life, he’s back in the administration of SourceRuns! Welcome back, brother. ? Second of all, we have some big news From now on we will start taking submissions!
Ever since the releases of runs like DWaHMoV and PDP-er, SourceRuns has gained a huge number of members and subscribers. This means that the “SourceRuns team” isn’t as evident as it used to be, with many members focusing on different parts of Source running (some members only do Portal 1/2 running, some only Source mods, some only gold source games, etc. There’s been a lot of members asking if we could feature their runs on our YouTube channel and previously we haven’t had a system for taking submissions. Well, that’s about to change!
We have seen a lot of really high quality runs in the forums lately and sadly those runs only a get a fraction of the views they deserve. By applying through the form (located at the bottom of the text) we give anyone the opportunity to submit their run of any Source game/mod of HL2, EP1-2, Portal or even Gold source (HL1, Opposing Force, Blue Shift, etc.) and with any category (least portals, crowbar only, etc.) given that the category is interesting enough to watch. The SourceRuns administration will review all submissions to ensure that the runs we upload on our YouTube channel holds very high levels of quality. Both in terms of video quality as well as how optimized the runs are. This is what we expect from your run, in order for it to be accepted:. Encoded and rendered in 16:9 HD (720p is accepted but 1080p would be preferred).
If your run is segmented, the segment transitions have to be smooth and somewhat seamless. Your run has to be very optimized. If you lose seconds here and there from sloppy BHopping/ABH’ing and/or your routes could easily be improved, your run will not be accepted. Your run can not include any sort of copyrighted material what so ever. If a mod uses a licensed song for example, you need to either replace the music during that part or remove it completely. Do not add any sort of editing special effects such as slow motion (duh), motion blur, lens flares, etc. The only alterations of the game we approve that may be added in post production are the runner’s name, end credits and color grading to smooth out segment transitions.
More on high-quality video production: If your run is accepted it will be uploaded to our YouTube channel with soon-to-be 10 000 subscribers. It will feature your nickname in both title (given that your nickname isn’t a million characters long) and description, if you wish to add links to your twitter/twitch/steam etc. In the description you are welcome to do so. Apply, good luck fellow SourceRunners! UPDATES: Since we have received a couple of questions, our ruleset has been updated. The final video has to be in 60 FPS and encoded in a YouTube friendly way (meaning the 60 FPS works in the YouTube player). You may upload your run(s) to your own/other YouTube channels as well, with an exception of any of the SDA affiliated channels.
You may submit your run to SDA and have it verified there. The standard rule for timing your run may not always apply. Consult with us if you disagree with it for your specific mod/game. The moment we’ve all been waiting for. Half-Life speedrun in 21 minutes is finally out! What are you waiting for?
In-depth video commentary is coming soon, so stay tuned for that. List of runners:. quadrazid. CRASHFORT. Pineapple.
coolkid. YaLTeR. Spider-Waffle. FELip For those who are unfamiliar with HL21 – this is a speedrun of Half-Life 1 that Spider-Waffle and quadrazid began planning in mid-2010. At that time it was estimated to be 27 minutes long.
The speedrun finally entered the running stage on the summer of 2012 with a time estimate of 24 minutes. Many skillful runners have joined to create the ultimate Half-Life speedrun. During the running process, new tricks and routes have been discovered, dropping the estimated time down to 21 minutes. And here it is! Half-Life in 899 jumps, 317 segments, 20 minutes and 41 seconds.
High-quality download links: 720p60fps torrent 720p120fps torrent.
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Toni braxton and babyface love marriage and divorce full album download. The series' logo, an orange, is a prominent symbol throughout the series (1998–present) (1999–2001) (1998–2003) (2004–present) Platforms Platform of origin Windows November 19, 1998 October 10, 2007 Half-Life (stylized HλLF-LIFE) is a series of developed and published. The major installments feature protagonist, a theoretical physicist who battles an alien invasion. Two of these games, and, are full-length titles, while two more, and, are shorter,.
A third episode, Half-Life 2: Episode Three, was scheduled for release by Christmas 2007, but is now described as. The first game in the, set in the same universe as Half-Life, was released in 2007. Contents. Games Timeline of release years 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 The Half-Life series includes a core set of titles which carry the main storyline. These games were released in chronological order, either portraying the events of one game from the perspective of a different character, or following on from the events that are depicted in the previous title. As of May 2010, the main series consists of the original video game and its sequel, as well as three expansion packs and two. A third episodic game remains in development.
In addition, several spin-off titles have been released. These vary in nature, consisting of an, and a series of. The original game and its expansions all use Valve's, a heavily modified engine. The later games accompanying the sequel all use Valve's proprietary engine. Half-Life is the first game in the series, and was the debut title of Valve Software, released on November 19, 1998.
Half-Life follows, a theoretical physicist, after the accidentally causes a dimensional rift which allows the facility to be invaded by aliens. Freeman consequently attempts to survive the slaughter and resolve the situation. The game was originally published by and released for, although would later the game to in 2001. Valve themselves later converted the game to use their Source engine. Half-Life received critical acclaim upon release, critics hailing its overall presentation and numerous.
The game won over 50 Game of the Year awards and its gameplay has influenced for years to come. Half-Life has since been regarded as one of the greatest games of all time. Half-Life was followed by an, on November 1, 1999. Unlike Half-Life, Opposing Force was developed by Gearbox Software, although it was still published by Sierra Studios. Opposing Force was first announced as a mission pack for Half-Life in April 1999, and was released for the Windows version of the game. The player no longer assumes the role of Gordon Freeman, but rather sees the later events of the first game from the perspective of a corporal,. Shephard is initially assigned to cover up the events at Black Mesa, but is soon left isolated and has to fight to survive against a new group of alien invaders and units.
Opposing Force was received favorably by critics, many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre. The game won the Computer Game of the Year of 2000 from the.
Gearbox went on to develop, Half-Life 's second expansion pack. Like Opposing Force, Blue Shift was published by Sierra Entertainment. Announced in 2000, the game was initially developed as an add-on for a port of Half-Life; however, the port was cancelled and Blue Shift was instead released for Windows on June 12, 2001. Blue Shift puts the player in the position of, a security guard working at Black Mesa.
The game takes place within the early parts of Half-Life, with Calhoun attempting to escape the facility with a small group of scientists. Blue Shift also includes a High Definition pack, which upgrades the quality of the models and textures in both Blue Shift and the preceding games in the series.
Critics gave Blue Shift a mixed but favorable reception, praising the game's atmosphere and the inclusion of the High Definition pack, but criticizing the otherwise lack of new content and short length of the story. The third and final expansion for Half-Life was. The game was again developed by Gearbox and published by Sierra. However, unlike previous titles, Decay is only available with the PlayStation 2 version of Half-Life.
Decay is unique within the Half-Life series as the only —two players must work together to progress through the game. Decay focuses on two of Freeman's colleagues, Gina Cross and Colette Green, as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it. Released on November 14, 2001, Decay received a weak but overall positive reception from critics, many reviewers stating that it was fun to play through with a friend, but that the game's more puzzle-oriented gameplay detracted from the overall experience.
An unofficial Windows port of the game was released in September 2008. Half-Life 2 On November 16, 2004, Valve released.
The game had a six-year development cycle, which saw several delays and the leak of the game's source code. Half-Life 2 returns the player to the role of Gordon Freeman. Set twenty years after the original game, Earth has been occupied by the, a race that exploited the events of the first game to invade. The G-Man inserts Freeman into in to combat the Combine occupation. Half-Life 2 garnered near-unanimous positive reviews and received critical acclaim much like its predecessor, winning over 35 Game of the Year awards for 2004.
Considered, the game has been critically praised for its advances in, and. Half-Life 2 was the first title to use Valve's content delivery system, a system that eventually led to Valve falling out with publisher. On October 27, 2005, Valve released, a short episode demonstrating.
Consisting of a single map, Lost Coast was based on a cut segment of Half-Life 2. The player, as Freeman, climbs a cliff to destroy a Combine artillery launcher in a monastery. Half-Life 2 episodes In May 2006, Valve announced a trilogy of that would continue the Half-Life 2 story. In a 2006 interview, Newell said that the episodic approach was chosen so Valve could release products more quickly after the six year-development of Half-Life 2. Newell said he considered the trilogy to be the first part of Half-Life 3. Is set around City 17 after the events of the original game, in which Freeman and must attempt to escape after a reactor core they damaged at the end of Half-Life 2 threatens to destroy City 17. It was released on June 1, 2006, and introduced several new graphical effects including new lighting features and more advanced.
Episode One received a generally positive critical reaction, although the game's short length was a point of common criticism. Was released for Windows, and on October 10, 2007 as part of, which also includes the games, Half-Life 2, and Episode One. The Orange Box was distributed digitally on Steam and at retail by Electronic Arts. Continuing Valve's strategy of orienting each episode around a theme or set of technologies, Episode Two focuses on expansive environments, travel and less linear play.
As Gordon Freeman, the player travels with Alyx Vance from the ruins of City 17 into the surrounding countryside, pursued by Combine forces. Episode Two 's new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than Episode 1, the short length of the game was again a point of criticism. Future and cancelled games Half-Life 2: Episode Three concept art surfaced in 2008. Valve reportedly worked with and was working on a deaf character. Valve released very little information about Episode Three in the following years; though Valve still discussed Half-Life, there was no clarity on whether Episode Three would be coming, whether Valve was instead planning Half-Life 3, or if Valve had forgone the property to better support the popular.
In a March 2010 interview, Newell spoke of 'broadening the emotional palette' of the series, and how the next Half-Life game may return to 'genuinely scaring the player'. In a 2011 interview with Develop magazine, Newell said: 'We went through the episodes phase, and now we’re going towards shorter and even shorter cycles. For me, ‘entertainment as a service’ is a clear distillation of the episodic content model.' By 2011, Episode Three had still not emerged and was being described as. Return to Ravenholm, sometimes referred to as Half-Life 2: Episode Four, was under development by before its cancellation. The episode would have featured the Half-Life location, a town infested with and. As it was set before the end of Half-Life 2: Episode Two, Valve felt it was constrained creatively.
Another abandoned episode was under development by, a studio led. Spector said that the episode would have shown how Ravenholm became the town seen in Half-Life 2, allowing them to feature more of the character of; images of this setting in their game appeared in early 2017.
The game included a 'magnet gun', which fired projectiles that would magnetize the metal surface they contract, drawing objects and enemies towards it, and would have been used both for combat and puzzles. Junction Point worked on it for a year, producing enough content to demonstrate one section of the game, and a that demonstrated the mechanics of the magnet gun. Valve became uninterested in the project, and Spector dropped it in favour of Disney's. In a 2015 interview with, Newell said that due to Valve's management-free structure, the company would only develop 'a super classic kind of product' if a large number of employees began working on it together. He said this was unlikely as they would need to heed the lessons learned in supporting. In 2016 and 2017, three key writers for the Half-Life and Portal series, and, left Valve. Journalists took this, coupled with the commitment Valve was making to supporting, Counter-Strike and Steam, as an indicator that the Half-Life series was no longer in development.
On August 24, 2017, Laidlaw posted a short story, 'Epistle 3', on his website. Laidlaw described the story as a '. a snapshot of a dream I had many years ago'. Many journalists interpreted it as a summary of what could have been the plot for Half-Life 2: Episode Three.
The story features characters with names similar to Half-Life characters, such as 'Gertie Fremont' in place of Gordon Freeman. Substituting the characters with their Half-Life counterparts, the story sees Freeman and his allies travel to the Arctic to board the Borealis, a ship that travels erratically through time and space, where they 'confront myriad versions' of themselves. They rig the ship to travel to the heart of the Combine empire and self-destruct, but Gordon realizes the explosion is not sufficient to destroy the Combine's. Alyx is taken by the G-Man and Gordon is rescued by the Vortigaunts before he is sent to a beach. After Laidlaw published the story, some players for Dota 2 on Steam, believing that Valve had forgone the Half-Life series in favor of Dota 2. The story led to a number of fan efforts to recreate Episode Three.
Related games Portal series. Main article: The series, which takes place in the same universe as the Half-Life games, is a series of developed by Valve Corporation. The first game in the series, was initially released alongside Episode Two in on October 10, 2007.
The player controls a test subject named Chell as she moves through the laboratories of Black Mesa's primary rival, completing various tests with a device that allows her to create linked portals in physical space. In the later stages of the game, the player battles, a corrupt artificial intelligence computer that monitors her every move. The game is the spiritual successor to, with many of the same team members working on the game. Portal has been acclaimed as one of the most original games in 2007, receiving praise for its unique gameplay and darkly humorous story. An expansion was released on October 22, 2008, and its sequel, was released on April 19, 2011. Third-party games The success of the Half-Life series has spurred the creation of several spin-off games for Half-Life 2.
Codename: Gordon is a developed by Nuclearvision Entertainment, and was released over Valve's Steam online delivery system on May 16, 2004, as a promotional game for the then-upcoming Half-Life 2. The developer has since gone, but the game itself can still be installed via a direct link to Steam, despite not being listed in the store. Codename: Gordon was well received by reviewers and the public, and attracted over 600,000 players in the first three weeks after its release.
Reviewers praised the game for its gameplay and unique dialog style, but also criticized it for its improper optimization, and lack of opponent variety. Characters from Half-Life have appeared in other titles., a special edition of bundled with the PC version of features levels based on Half-Life 2, and Portal. The headcrab is also an unlockable character in when bought on Steam. The Headcrab also appeared in an April Fools event in the MMO as an event item along with the Crowbar, possibly due to the game being created on the Source Engine as well. In the game there is a playable character (after the addition of a ), which closely resembles the original zombie from the Half-Life universe, equipped with a crowbar. Gordon also appears in Renegade Ops and the headcrab is available as a pet in Torchlight 2., a fan remake of the original Half-Life using the Source engine, entered development in 2005 and was released as a free download on September 14, 2012.
The free 2007 Source SDK base is needed to run this version of the game. A standalone version of Black Mesa was made available for purchase via on May 5, 2015, having been among the first ten titles whose release on the platform was approved using Valve's service. Plot Half-Life At the Black Mesa Research Facility, physicist Gordon Freeman is involved an experiment that accidentally opens a portal to another dimension,. Fending off hostile aliens and US Marines sent to the incident, he helps scientists launch a satellite rocket and travels through a portal to Xen, where he destroys the, an alien entity. He is forced into a contract by the mysterious, who has been watching his progress. Half-Life 2 Twenty years later, Earth has been conquered by advanced alien force, the.
G-Man awakens Gordon from stasis and sends him to, where Freeman regroups with the human resistance, including former Black Mesa employees Barney Calhoun, and, along with Eli's daughter. Freeman and Alyx make their way into the Citadel, the Combine's base. They confront, the Combine's, and destroy the that powers the Combines portals. Episode One and Two The destruction of the Citadel reactor has started a chain reaction that will destroy City 17. Freeman and Alyx work to slow the reaction and intercept a transmission that could cut off the combine permanently. They fight through the ruins of City 17 and eventually escape the city with their allies.
The Citadel explosion creates a 'superportal' which could allow the full Combine force onto Earth. In the mountains outside City 17, Gordon and Alyx regroup with the resistance, fend off a Combine attack, and launch a satellite and using the information contained in the combine transmission shut down the superportal. G-Man instructs Alyx to tell her father to 'prepare for unforeseen consequences', shaking him.
With the Combine defeated, Freeman and Alyx prepare to depart for the 'Borealis', an Aperture Science owned vessel involved in a portal related accident. Before they can leave a pair of Combine advisors attack Freeman, Alyx, and Eli. Eli is killed and his knowledge stolen before d0G intervenes and saves Freeman and Alyx. Freeman blacks out as Alyx weeps over her father. Development. Valve's co-founder (right) with marketing director Doug Lombardi in 2007.
Half Life 2 Episode 1 Crack Download
The company behind the Half-Life series, was founded in 1996 in by former employees and. Valve began working on the first game of the series soon after the company's formation, and settled on a concept for a horror-themed 3D, using the as licensed. The game was a hit at the 1997 convention, where its animation system and were demonstrated.
The game's success led to its first expansion pack, Half-Life: Opposing Force, which was developed by, a then-new company based in, and announced on April 15, 1999. Gearbox founder said in an interview that he believed Valve gave them the opportunity to produce a sequel to Half-Life to allow Valve to focus on future titles. The game was demonstrated at the 1999 E3 convention, where new locations, characters, and the story were revealed. The second Half-Life expansion pack, Half-Life: Blue Shift, was again developed by Gearbox Software and announced by its publisher, on August 30, 2000. Sierra intended to release Blue Shift for the, and it was set to include higher detail models and textures that were double the of the models from Half-Life.
However, after several months of delays, Sierra terminated development on the Dreamcast version of Blue Shift on June 16, 2001, and the company instead released Blue Shift for the PC on June 12, 2001. Afterward, Gearbox began working on a Half-Life game for the PlayStation 2. The game, titled Decay, was showcased at, where Gearbox demonstrated the game's use of new model sets, which were around twice as detailed as those in Blue Shift. For several years, Valve secretly worked on the sequel to the original Half-Life, titled Half-Life 2. For the game, Valve developed a new called the, which handles the game's visual, audio, and elements. The Source engine comes packaged with a heavily modified version of the that allows for an extra dimension of interactivity in both single-player and online environments.
In the trilogy of episodic games that followed Half-Life 2, Valve made minor tweaks to the game's engine. In Half-Life 2: Episode One, Valve modified Alyx's AI to allow her to react to the player's actions because of her significant involvement in the game. The game runs on an upgraded version of Valve's proprietary, and features both the engine's advanced lighting effects, and a new version of its technology. Film On February 6, 2013, while speaking at the 2013 about storytelling in games and film, and Gabe Newell announced that they had plans for a game and a film collaboration. Abrams said, 'There's an idea we have for a game that we'd like to work with Valve on,' while Newell said, 'We're going to figure out if we can make a Portal movie or Half-Life movie together'. In an interview in March 2016, Abrams stated that while he has been working on many other projects since, he still has plans to direct these films in the future, with both films in the writing stage.
Cultural influence and reception A short film based upon Half-Life, titled Half-Life: Uplink, was developed by Cruise Control, a British marketing agency, and released on March 15, 1999. However, Sierra withdrew it from circulation after Sierra and Valve had failed to resolve licensing issues with Cruise Control over the film. The critical reception of the film was very poor. The film's plot was that of a journalist attempting to infiltrate the and discover what was happening there.
In early 2009, the Purchase Brothers, a -based film company, released a five-minute film based on Half-Life 2: Episode One,. The film combines live-action footage with 3D animation created using the. It was well received by Valve.
On August 25, 2010 they released a nearly 15-minute long sequel. In late 2010 a trailer for a Half-Life inspired independent short film entitled Beyond Black Mesa was released. Directed by Brian Curtin, it follows the character.
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